Jump to content

Deathmatch (video games)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 83.200.134.171 (talk) at 13:29, 7 June 2006. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. The goal of a deathmatch game is to kill (or "frag") as many other players as possible until a certain condition or limit is reached, commonly being a fraglimit or timelimit. Once one of these conditions is met, the match is over, and the winner is whoever has accumulated the most frags. It is based around the idea of player spawns, and weapon/item/pickup spawns in one play session.

The term "Deathmatch" was coined by game designer John Romero while he and lead programmer John Carmack were developing the LAN multiplayer mode for the computer game Doom. Games that had such gameplay features beforehand did not use the term, but later it gained mainstream popularity with the Quake and Unreal Tournament series of games.

Some games give a different name to these types of matches. For example, deathmatch in Halo is called "slayer" and in the game Perfect Dark it's called "combat simulator", but the underlying concepts are identical.

Background

It has been suggested that in 1983, Drew Major and Kyle Powell probably played the world's first deathmatch with Snipes, a text-mode game that was later credited with being the inspiration behind Novell Netware, although multiplayer games spread across multiple screens predate that title by at least 9 years in the form of Spasim and Maze War.

In a team deathmatch, the players are organised into two or more teams, with each team having its own frag-count. Friendly fire may or may not cause damage, depending on the game and the rules used — if it does, players that kill a teammate (called a team kill) usually decrease their own score and the team's score by one point; in certain games, they may also themselves be killed as punishment. The team with the highest frag-count at the end wins.

Other forms of deathmatch, though not necessarily for a first person shooter, include the Super Smash Bros. series' timed multiplayer mode.