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Prince of Persia: The Sands of Time

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Prince of Persia: The Sands of Time
Prince of Persia: The Sand of Time GameCube box cover
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft, SCEJ (Japan/Asia)
Designer(s)Jordan Mechner
EngineJADE engine[1][2]
Platform(s)Xbox, GameCube, PlayStation 2, PC (Windows), Game Boy Advance, Mobile Phone
ReleasePlayStation 2



Xbox



Gamecube



Game Boy Advance



PC


Genre(s)Action/Adventure
Mode(s)Single player

Prince of Persia: The Sands of Time is a third-person action adventure video game published by Ubisoft. It was released on November 6 2003 and is a continuation of the landmark MS-DOS game series Prince of Persia, created by Jordan Mechner in 1989.

The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design and finely tuned game mechanics, and won several awards.

Developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D version for the Game Boy Advance and mobile phones, The Sands of Time was a major hit. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively.

Plot

File:Daggeroftime.jpg
The Dagger of Time shown from two different angles.

Passing through India en route to Azad, King Shahraman and his son, the Prince of Persia, defeat the powerful Maharajah of India with the promise of honor and glory. After looting the city and capturing a giant hourglass full of sand, a mysterious dagger, and the Maharajah's daughter Farah along with other treasures, they continue to Azad. A dying Vizier, who had betrayed the Maharajah and aided King Shahraman in return for a share of the spoils, demands to have the dagger, as he was promised his choice of the Maharajah's treasures. But Shahraman refuses to take the dagger from his son, who captured it first. So the Vizier, who wishes to harness the power of the Sands in the hourglass for himself, making him an immortal god and giving him control over time itself, tricks the Prince into opening the hourglass. When the Prince uses the dagger to unleash the Sands of Time from the hourglass, the Sands destroy the kingdom and turn all living beings into hideous sand creatures. Only the Prince, the Vizier, and Princess Farah, the kidnapped daughter of the Maharajah, remain unchanged due to their possessions; the Prince's dagger, the Vizier's staff, and Farah's medallion (there are a handful of unimportant survivors, such as two people who escape with Farah and a guard who assists you during the Azad defence system puzzle, who is possessed after his part).

On a journey to repair the damage he has caused, the Prince teams with Farah to return the Sands of Time to the hourglass by using the Dagger of Time, which also gives the Prince limited control over the flow of time. Before they reach their destination, the Prince and Farah form a romantic relationship. However, the Prince knows that Farah has every reason to hate him for conquering her people, and he suspects that Farah plans to steal the Dagger of Time from him. While the Prince sleeps, Farah does at a later time take the Dagger, as well as his sword, and attempts to return the Sands to the hourglass herself, leaving only her medallion behind with the Prince. When the Prince catches up with her, she is being attacked by sand creatures, and falls to her death through the ceiling of the hourglass chamber atop the Tower of Dawn before the Prince can save her.

Afterwards, the Prince uses the Dagger to return the Sands to the hourglass, and the timeline reverts to the point prior to the battle against the Maharajah. As a result, the relationship between Farah and himself is a memory that only he possesses. However, the Prince still has the Dagger in his possession, even in the past. He goes to find Farah, to warn her of the Vizier's treachery before the Sands are released, and to give her the Dagger of Time. At this point, it is revealed all of the Prince's narration in the menus and cut-scenes from the game were actually him recounting his adventures to Farah, in an attempt to warn her. But as the Prince shares his epic story with her, he is confronted by the evil Vizier, who still yearns for the Dagger, and eternal life.

After defeating the Vizier, and preventing the opening of the hourglass, the Prince offers the Dagger to Farah. She questions why he needed to invent such a fantastic story. After he responds with a coldly-received kiss, he rewinds time a moment and instead agrees with her, that it was just a story. As he leaves, she asks him his name, and is left dumbfounded when he tells her to call him "Kakolookiyam"[3], the name of a fairy-tale hero that Farah's mother told her stories about as a child and that only she would know of. (In the previous timeline, Farah had explained the significance of this word to the Prince.)

Gameplay

File:Prince of Persia SOT Fighting.png
The prince using his dagger in combat.A Prisoner Seeking An Escape Level

Prince of Persia: The Sands of Time combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls.

During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player generally attacks enemies and blocks using a sword, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.

A pivotal gameplay element is the Prince's Dagger of Time. It contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. Prince has the ability to "reverse" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards, and the play environment accurately resets to its previous state. For example, if the Prince was struck by an enemy attack during the rewind period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. The Dagger also allows the prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.

The Dagger does not come with an unlimited number of uses. However, defeated enemies leave behind piles of the Sands of Time, which can be absorbed by the Dagger to replenish its stock. The stock can also be replenished by absorbing Sand clouds. This encourages the player to confront and vanquish enemies (as opposed to avoiding them) in order to replenish the power to manipulate time during the more tricky acrobatic sections of the game. It must, however be noted that if the player does not absorb the Sand from a fallen enemy in about five seconds, said enemy will come back to life. Extra Sand glasses can be gained by collecting eight Sand clouds, and extra Sand tanks (which are used for different powers than the Sand glasses) are gained by vanquishing sixteen enemies after having collected a new glass.

Version differences

  • GameCube: Features the original Prince of Persia, and some of the "Making of" featurettes. If the player connects a Gameboy Advance with its own copy of The Sands of Time, the Prince's health will regenerate.
  • Xbox: The NTSC version features Prince of Persia, Prince of Persia 2, as well as all the "Making of" featurettes. The PAL version only features the original Prince of Persia.
  • PlayStation 2: Features the original Prince of Persia.
  • Windows: Features neither of the original games.

Soundtrack

File:Prince-of-persia-sof-ost-cover.jpg
Original Soundtrack Album cover.

Music for the game was composed by Stuart Chatwood of the now defunct Canadian rock band The Tea Party. The vocals of Maryem Tollar are featured throughout the game. The ending credits song, entitled "Time Only Knows", is sung by Cindy Gomez.

Reception

Prince of Persia: The Sands of Time was received with widespread critical acclaim. IGN gave the game a 9.6/10 rating, praising the game for its "intuitive control, stunning atmosphere and satisfyingly clever environmental puzzles," and stating it was one of "[their] favorite adventure offerings of all time."[4] GameSpot gave The Sands of Time a score of 9.0/10 "recommend[ing it] wholeheartedly."[5] In general, the game was most often praised for its lush, dreamy environment and graphics, the acrobatic combat and platforming, the forgiving and responsive controls, the excellent animation of the Prince, the story, and the time-manipulation abilities of the Dagger. The Sands of Time is also often noted for its flowing gameplay - particularly in relation to puzzle-solving, which has a tendency to hinder the action of other true 3D platform games considerably.

The game's average score on MetaCritic.com and GameRankings.com is a 92%, making it one of the best reviewed games for the PlayStation 2, Xbox, and GameCube.

Awards

Prince of Persia: The Sands of Time has won several awards:

Future film

Prince of Persia: The Sands of Time is currently being adapted for a 2009 film. The initial script was written by Jordan Mechner with subsequent drafts by Jeffrey Nachmanoff. Thus far Jerry Bruckheimer has reportedly been attached to produce the film. John August recently said on his website that no script, cast or crew (including the director and the male lead) had been finalised for the movie yet. When discussing the adaptation, Mechner said:

"Rather than do a straight beat-for-beat adaptation of the new videogame, we're taking some cool elements from the game and using them to craft a new story - much as 'Pirates' [of the Caribbean] did with the theme park ride." –Jordan Mechner[6]

Disney Studios recently announced July 10, 2009 as the release date for the Prince of Persia: The Sands of Time film.[citation needed]

Mobile phone version

This game is also available on cell phones. Gameloft has released all three games as mobile games.

References