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** ''[[The Adventures of Jimmy Neutron: Boy Genius]]'' (spin-off from movie, 2002)
** ''[[The Adventures of Jimmy Neutron: Boy Genius]]'' (spin-off from movie, 2002)
* ''[[Metropolis (2001 film)|Metropolis]]'' (2001)
* ''[[Metropolis (2001 film)|Metropolis]]'' (2001)
* ''[[My Life as a Teenage Robot]]'' (2003-2006)
* ''[[Duck Dodgers]]'' (2003-2005)
* ''[[Duck Dodgers]]'' (2003-2005)
* ''[[Casshern]]'' (2004)
* ''[[Casshern]]'' (2004)
* ''[[Atomic Betty]]'' (2004)
* ''[[The Incredibles]]'' (2004)
* ''[[The Incredibles]]'' (2004)
* ''[[Sky Captain and the World of Tomorrow]]'' (2004)
* ''[[Sky Captain and the World of Tomorrow]]'' (2004)

Revision as of 02:40, 13 July 2007

The jet pack, an icon of the future, appearing on an August 1928 issue of Amazing Stories science-fiction magazine.

Retro-futurism, retrofuturism or retro-future (terms combining "retro" and "futurism" or "future") can refer to two distinct concepts:

  • A return to, and an enthusiasm for, the depictions of the future produced in the past (most often the early through mid 20th century), both in science fiction and in nonfiction futurism of the time, which often seem dated by modern standards.

This article focuses entirely on the first definition.

The word retrofuturism was coined by Lloyd Dunn in 1983, according to a fringe art magazine published from 1989-1993.[2]

Characteristics and examples

The setting of retro-futuristic stories is sometimes a utopian society; its spirit of optimism and embracing of the status-quo is a contrast with cyberpunk, although in many cases the utopianism is presented in an intentionally ironic or campy light.

Retro-futuristic stories need not always be set in the future; in some cases they may be set in alternate versions of the past in which the dreams of science fiction writers and illustrators were a reality, as with the movie Sky Captain and the World of Tomorrow, set in an alternate 1939. Some also use "retro-futurism" to describe stories set in a largely recognizable past or present, but in which during the course of the story some "futuristic" technology reminiscent of older science fiction stories is introduced by a brilliant inventor or alien species, as in The Rocketeer or The Iron Giant.

Some steampunk works can be seen as retro-futurism, based on a 19th-century vision of futuristic technology. However, in many cases steampunk involves steam-powered versions of more advanced technologies that we know about today but which did not figure in 19th-century visions of the future, such as the mechanical computers of The Difference Engine, whereas retro-futurism typically is based on the visions of actual science fiction of the time.

There are also many works which take styles and genres of past eras and place them in a futuristic setting, such as the Old West elements in Firefly or the 1940s film noir elements in Blade Runner, but these would not generally be seen as retro-futuristic because they are not based on a specific past era's vision of the future.

Notable filmic precursors

The Jetsons are a classic example of a 1960s precursor to retro-futurism.

These films and cartoons have heavily influenced the visual styles of retro-futurism.

Retro-futuristic films/television

File:MarvinVSDaffy.jpg
Duck Dodgers in the 24th 1/2 Century depicted space travel in the far future.

Notable literary precursors

Retro-futuristic literature

Retro-futuristic video and computer games

Retro-futurism in role-playing games

Retro-futuristic music videos

Design and arts

A great deal of attention is drawn to fantastic machines, buildings, cities, and transportation systems. The futuristic design ethic of the early 20th century tends to solid colors, streamlined shapes, and mammoth scales. It might be said that 20th century futuristic vision found its ultimate expression in the development of googie or populuxe design. As applied to fiction, this brand of retro-futuristic visual style is also referred to as Raygun Gothic.

Notable artists

Osamu Tezuka's Astro Boy

Architecture

An example in Shanghai of a retro-futuristic design in architecture

Retro-futurism has appeared in some examples of postmodern architecture. In the example seen at right, the upper portion of the building is not intended to be integrated with the building but rather to appear as a separate object - a huge flying saucer-like space ship only incidentally attached to a conventional building. This appears intended not to evoke an even remotely possible future, but rather a past imagination of that future, or a reembracing of the futuristic vision of googie architecture.

Hoaxing

The familiarity of genuine retro-futuristic depictions of the present era from past decades lends a measure of credibility to the retro-futuristic hoax. Such a hoax may involve photoshopping elements from genuine period images into combinations which did not exist at the time, together with a fictional caption adjusted to give the appearance of aged newsprint. A notable example by the user Lukket of Fark.com fooled a number of news outlets.[3]

Books on retro-futurism

  • Astrofuturism: Science, Race, and Visions of Utopia in Space ISBN 0-8122-1847-7
  • Future Perfect ISBN 3-8228-1566-7
  • Out of Time: Designs for the Twentieth Century Future ISBN 0-8109-2939-2
  • Yesterday's Tomorrows: Past Visions of the American Future ISBN 0-8018-5399-0
  • The History of the Future: Images of the 21st Century ISBN 2-08-013544-9
  • Futuropolis: Impossible Cities of Science Fiction and Fantasy ISBN 0-903767-22-8
  • Retrofuturism: The Car Design of J Mays ISBN 0-7893-0822-3
  • Where's My Jetpack?: A Guide to the Amazing Science Fiction Future that Never Arrived ISBN 1-59691-136-0

References

  1. ^ Carrico, Dale (2005). "Neo-Conmen and Retro-Futurists". Retrieved 2007-02-13. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ http://pwp.detritus.net/in/1997/rf.html
  3. ^ See Image:Lukket-50s-computer-HOAX.jpg for details of the hoax.