Instruction cycle
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The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
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- PC – Program counter
- MAR – Memory address register
- MDR – Memory data register
- CIR – Current instruction register
- CU – Control unit
- ALU – Arithmetic logic unit
In simpler CPUs, the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs, the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is broken up into separate steps.[1]
Role of components
[edit]The program counter (PC) is a special register that holds the memory address of the next instruction to be executed. During the fetch stage, the address stored in the PC is copied into the memory address register (MAR) and then the PC is incremented in order to "point" to the memory address of the next instruction to be executed. The CPU then takes the instruction at the memory address described by the MAR and copies it into the memory data register (MDR). The MDR also acts as a two-way register that holds data fetched from memory or data waiting to be stored in memory (it is also known as the memory buffer register (MBR) because of this). Eventually, the instruction in the MDR is copied into the current instruction register (CIR) which acts as a temporary holding ground for the instruction that has just been fetched from memory.
During the decode stage, the control unit (CU) will decode the instruction in the CIR. The CU then sends signals to other components within the CPU, such as the arithmetic logic unit (ALU) and the floating point unit (FPU). The ALU performs arithmetic operations such as addition and subtraction and also multiplication via repeated addition and division via repeated subtraction.[dubious – discuss] It also performs logic operations such as AND, OR, NOT, and binary shifts as well. The FPU is reserved for performing floating-point operations.
Summary of stages
[edit]Each computer's CPU can have different cycles based on different instruction sets, but will be similar to the following cycle:
- Fetch stage: The next instruction is fetched from the memory address that is currently stored in the program counter and stored into the instruction register. At the end of the fetch operation, the PC points to the next instruction that will be read at the next cycle.
- Decode stage: During this stage, the encoded instruction presented in the instruction register is interpreted by the decoder.
- Determine effective address: In the case of an instruction which references memory, the execution phase will need to have the memory address to use. Although some instructions may directly contain the address to use, often the effective address will need to be developed by combining a value from a field of the instruction with the value held in a register, and in some machine architectures there can be an optional variant requiring an extra memory access to obtain the needed address from memory.
- Execute stage: The control unit of the CPU passes the decoded information as a sequence of control signals to the relevant functional units of the CPU to perform the actions required by the instruction, such as reading values from registers, passing them to the ALU to perform mathematical or logic functions on them, and writing the result back to a register. If the ALU is involved, it sends a condition signal back to the CU. The result generated by the operation is stored in the main memory or sent to an output device. Based on the feedback from the ALU, the PC may be updated to a different address from which the next instruction will be fetched.
- Repeat cycle
In addition, on most processors interrupts can occur. This will cause the CPU to jump to an interrupt service routine, execute that and then return. In some cases an instruction can be interrupted in the middle, the instruction will have no effect, but will be re-executed after return from the interrupt.
Initiation
[edit]The first instruction cycle begins as soon as power is applied to the system, with an initial PC value that is predefined by the system's architecture (for instance, in Intel IA-32 CPUs, the predefined PC value is 0xfffffff0
). Typically, this address points to a set of instructions in read-only memory (ROM), which begins the process of loading (or booting) the operating system.[2]
Fetch stage
[edit]The fetch step is the same for each instruction:
- The CPU sends the contents of the PC to the MAR and sends a read command on the control bus
- In response to the read command (with address equal to PC), the memory returns the data stored at the memory location indicated by the PC on the data bus
- The CPU copies the data from the data bus into its MDR (also known as MBR; see Role of components section above)
- A fraction of a second later, the CPU copies the data from the MDR to the instruction register for instruction decoding
- The PC is incremented so that it points to the next instruction. This step prepares the CPU for the next cycle.
The control unit fetches the instruction's address from the memory unit.
Decode stage
[edit]The decoding process allows the processor to determine what instruction is to be performed so that the CPU can tell how many operands it needs to fetch in order to perform the instruction. The opcode fetched from the memory is decoded for the next steps and moved to the appropriate registers. The decoding is typically performed by binary decoders in the CPU's control unit.
Determine the effective address
[edit]This step evaluates which type of operation is to be performed, and if it is a memory operation, the computer determines the effective memory address to be used in the following Execute stage. There are various possible ways that a computer architecture can specify for determining the address, usually called the addressing modes.
Some common ways the effective address can be found are:
- Directly taken from a field of the instruction
- Taken from a machine register
- Adding an instruction field with a machine register value
- Adding an instruction field and values from two machine registers (typically a base address and an indexing value)
- Indirect mode – the effective address is read from memory at an address found by one of the above methods
Execute stage
[edit]This section may need to be rewritten to comply with Wikipedia's quality standards. (June 2019) |
The CPU sends the decoded instruction as a set of control signals to the corresponding computer components. If the instruction involves arithmetic or logic, the ALU is utilized. This is the only stage of the instruction cycle that is useful from the perspective of the end-user. Everything else is overhead required to make the execute step happen.
See also
[edit]- Time slice, unit of operating system scheduling
- Classic RISC pipeline
- Cycles per instruction
References
[edit]- ^ Crystal Chen, Greg Novick and Kirk Shimano (2000). "Pipelining". Retrieved 2019-06-26.
- ^ Bosky Agarwal (2004). "Instruction Fetch Execute Cycle" (PDF). Archived from the original (PDF) on June 11, 2009. Retrieved 2012-10-14.