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Zombie Massacre (video game)

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Developer(s)Alpha Software
Publisher(s)Epic Marketing
Composer(s)William Morton-
EngineGloom
Platform(s)Amiga
Release1998
Genre(s)First-person shooter
Mode(s)Single-player

Zombie Massacre (working title of Gloom 3: The Director's Cut)[1] is a 1998 video game for the Amiga computer. It is a clone of the first-person shooter Doom.

Production

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Zombie Massacre's authors were proprietor of Alpha Software, Gareth Murfin, Dave Boaz‚ Dave Newton (coder)‚ Frank Wille with graphics by James Caygill‚ Jason Jordache‚ Liam Weford, Slawomir Stascheck and music by William Morton (musician).[2] The game was one of two games produced by Alpha Software for the Amiga, the other being Gloom 3, at a time when the machine was being squeezed out of the market. The game was developed using the Gloom engine, but is not to be mistaken for Gloom 4.[3] The game was released as freeware in 2013.[4] Following the source code for the engine being released in 2017,[5] a compatible source port for modern systems was created in 2020 called ZGloom.[6]

References

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  1. ^ "Zombie Massacre". Hall of Light. Retrieved 2024-06-06.
  2. ^ ClassicAmiga.com - Zombie Massacre - http://www.classicamiga.com/content/view/147/96/
  3. ^ GameJournos. "Zombie Massacre: The Movie Based on a Game You've Never Heard Of". Archived from the original on 2013-04-07. Retrieved September 6, 2011.
  4. ^ Murfin, Gareth (2013-04-06). "Amiga Zombie Game Amnesty - Zombie Massacre and Ultimate Gloom (aka Gloom3) go public domain, grab em here!". Radiant Silver Labs. Archived from the original on 2013-04-17. Retrieved 2024-06-06.
  5. ^ "Source code released of FPS classic Gloom". Generation Amiga. 2017-05-06. Retrieved 2024-06-06.
  6. ^ "ZGloom, reimplementation of great Amiga FPS classic". Generation Amiga. 2020-02-02. Retrieved 2024-06-03.
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