LiveData overview   Part of Android Jetpack.

LiveData is an observable data holder class. Unlike a regular observable, LiveData is lifecycle-aware, meaning it respects the lifecycle of other app components, such as activities, fragments, or services. This awareness ensures LiveData only updates app component observers that are in an active lifecycle state.

LiveData considers an observer, which is represented by the Observer class, to be in an active state if its lifecycle is in the STARTED or RESUMED state. LiveData only notifies active observers about updates. Inactive observers registered to watch LiveData objects aren't notified about changes.

You can register an observer paired with an object that implements the LifecycleOwner interface. This relationship allows the observer to be removed when the state of the corresponding Lifecycle object changes to DESTROYED. This is especially useful for activities and fragments because they can safely observe LiveData objects and not worry about leaks—activities and fragments are instantly unsubscribed when their lifecycles are destroyed.

For more information about how to use LiveData, see Work with LiveData objects.

The advantages of using LiveData

Using LiveData provides the following advantages:

Ensures your UI matches your data state
LiveData follows the observer pattern. LiveData notifies Observer objects when underlying data changes. You can consolidate your code to update the UI in these Observer objects. That way, you don't need to update the UI every time the app data changes because the observer does it for you.
No memory leaks
Observers are bound to Lifecycle objects and clean up after themselves when their associated lifecycle is destroyed.
No crashes due to stopped activities
If the observer's lifecycle is inactive, such as in the case of an activity in the back stack, then it doesn’t receive any LiveData events.
No more manual lifecycle handling
UI components just observe relevant data and don’t stop or resume observation. LiveData automatically manages all of this since it’s aware of the relevant lifecycle status changes while observing.
Always up to date data
If a lifecycle becomes inactive, it receives the latest data upon becoming active again. For example, an activity that was in the background receives the latest data right after it returns to the foreground.
Proper configuration changes
If an activity or fragment is recreated due to a configuration change, like device rotation, it immediately receives the latest available data.
Sharing resources
You can extend a LiveData object using the singleton pattern to wrap system services so that they can be shared in your app. The LiveData object connects to the system service once, and then any observer that needs the resource can just watch the LiveData object. For more information, see Extend LiveData.

Work with LiveData objects

Follow these steps to work with LiveData objects:

  1. Create an instance of LiveData to hold a certain type of data. This is usually done within your ViewModel class.
  2. Create an Observer object that defines the onChanged() method, which controls what happens when the LiveData object's held data changes. You usually create an Observer object in a UI controller, such as an activity or fragment.
  3. Attach the Observer object to the LiveData object using the observe() method. The observe() method takes a LifecycleOwner object. This subscribes the Observer object to the LiveData object so that it is notified of changes. You usually attach the Observer object in a UI controller, such as an activity or fragment.

When you update the value stored in the LiveData object, it triggers all registered observers as long as the attached LifecycleOwner is in the active state.

LiveData allows UI controller observers to subscribe to updates. When the data held by the LiveData object changes, the UI automatically updates in response.

Create LiveData objects

LiveData is a wrapper that can be used with any data, including objects that implement Collections, such as List. A LiveData object is usually stored within a ViewModel object and is accessed via a getter method, as demonstrated in the following example:

Kotlin

class NameViewModel : ViewModel() {

    // Create a LiveData with a String
    val currentName: