Vikipediya, ochiq ensiklopediya
Bu roʻyxatga videooʻyin va videooʻyin sanoatida ishlatiladigan atamalar bilan birga oʻyinchilar tomonidan qoʻllanadigan jargonlar ham kiradi.
Andoza:Glossary
Andoza:Term
Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues.[1]
Andoza:Term
An object that gives the player an extra Andoza:Gli (or attempt) in games where the player has a limited number of chances to complete a game or level.[2]
Andoza:Term
To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus.[3]
Andoza:Term
An abbreviation of 1 versus 1, denoting two players battling against each other. Can be extended to any Andoza:Gli grouping, such as '2v2' to mean two teams of two battling each other, or "1v4" to refer to a team of four players against one (as seen in asymmetrical gameplay).
Andoza:Term
Graphic rendering technique in a two-dimensional perspective, often using sprites.
Andoza:Term
Andoza:GhatGraphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites.
Andoza:Term
Graphic rendering technique featuring three-dimensional objects.
Andoza:Term
An aspect ratio of digital display devices such as televisions and monitors, supporting up to 3840 × 2160 pixel (roughly 4 kilopixels wide) resolutions.
Andoza:Term
A genre of strategic video games, short for "explore, expand, exploit, and exterminate". Such games are usually complicated, involving extensive diplomacy, technology trees, and win conditions.
Andoza:Term
A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture.
Andoza:Term
An aspect ratio of digital display devices such as televisions and monitors, supporting up to 7680 × 4320 pixel (roughly 8 kilopixels wide) resolutions.
Andoza:Term
A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture.
Andoza:Term
A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 32-bit computer architecture.
Andoza:Term
A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 64-bit computer architecture.
Andoza:Term
A type of trickshot, very common in Andoza:Gli and similar, in which a player spins a full 360 degrees and lands a shot (usually with a sniper rifle of some sort) without aiming, ultimately heavily damaging or killing the adversary on the receiving end of the shot.[4]
Andoza:Glossary end
- ↑ „Croixleur Sigma PC Review: Hack, Slash, Dash“. U.S. Gamer (2014-yil 12-may). 2022-yil 21-noyabrda asl nusxadan arxivlangan. Qaraldi: 2023-yil 11-noyabr.
- ↑ Schwartz, Steven A.; Schwartz, Janet. The Parent's Guide to Video Games – Steven A. Schwartz, Janet Schwartz. Prima Pub., March 21, 1994. ISBN 978-1-55958-474-6.
- ↑ Good, Owen S. „Awesome Games Done Quick 2019: everything you need to know about the first day“ (en-US). Polygon (2019-yil 5-yanvar). Qaraldi: 2019-yil 5-yanvar.
- ↑ „360-noscope - What does 360-noscope mean?“. slangit.com.